Masketeers: Idle Has Fallen

Unity (C#) · Mobile (iOS, Android) · 1M+ Downloads · Finalist of SEA Game Awards 2020

Masketeers: Idle Has Fallen is a free-to-play mobile idle RPG where players assemble a team of masked heroes known as Masketeers to battle against Wraiths—creatures that feed on negative emotions. Progression is driven by strategically equipping masks and runes, leveling up and transcending characters to unlock and enhance talents, and chaining orbs to unleash powerful skills in combat.

With the aid of Wisps and Guardian blessings, Masketeers grow beyond their limits. The game blends classic idle mechanics with active orb-based gameplay, offering progression both when you’re playing and while you’re away.

The game is available on Google Play but offline for iOS App Store.

What I Did

  • Implemented gameplay UI, integrated enemy VFX, and updated internal tools using Unity C# to support development workflows.
    • Gameplay UI such as Inventory and upgrades for Masketeers, Guardians and Relics.
    • Attack and elemental debuff VFX for different Wraiths.
    • Modification of reward trees for Anniversary event in support tools.
    • Job automation (Parse Server Cloud Code) for creating rotating events such as Orb Royale and Koi event.
  • Developed and maintained LiveOps features in Unity client and backend using Parse Server Cloud Code, following existing system designs.
    • Special events such as Masketeer’s Birthday event, Koi Expedition, Anniversary event and World Cup event.
    • Seasonal events such as Christmas, Halloween, Cherry Blossom and Easter.
  • Managed Unity engine and plugin updates to ensure long-term project stability.